In-flight Entertainment Systems Market Sales, Demand Supply, Segments, Growth, Drivers and 2025 Forecast Report

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In-flight Entertainment Systems

In-flight Entertainment Systems market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2019-2025.

In-flight entertainment (IFE) refers to the entertainment available to aircraft passengers during a flight.

The current European trend is to implement bring your own device systems that provide internet connectivity, allowing the user to stream a predefined range of multimedia content. Following this trend, companies such as Immfly are advancing at a fast pace to deliver on-board entertainment on short-haul commercial flights.

This report focuses on the global In-flight Entertainment Systems status, future forecast, growth opportunity, key market and key players. The study objectives are to present the In-flight Entertainment Systems development in United States, Europe and China.

The key players covered in this study

  • Digecor
  • Dysonics
  • Gee Media
  • Global Eagle Entertainment
  • Gogo
  • Honeywell International
  • Lufthansa Systems
  • Lumexis
  • Onair
  • Panasonic Avionics
  • Rockwell Collins
  • Thales Group
  • Utc Aerospace Systems
  • Viasat
  • Zodiac Aerospace

Market segment by Type, the product can be split into

  • Seat Electronic Box
  • Media Server
  • Embedded Seatback Unit
  • Removable Storage Device
  • Dockable Seatback Unit
Report Sample includes:
– Table of Contents
– List of Tables & Figures
– Charts
– Research Methodology

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Market segment by Application, split into

  • Business Jet
  • Narrow Body Aircraft
  • Very Large Aircraft
  • Wide Body Aircraft

Market segment by Regions/Countries, this report covers

  • United States
  • Europe
  • China
  • Japan
  • Southeast Asia
  • India
  • Central & South America

The study objectives of this report are:

  • To analyze global In-flight Entertainment Systems status, future forecast, growth opportunity, key market and key players.
  • To present the In-flight Entertainment Systems development in United States, Europe and China.
  • To strategically profile the key players and comprehensively analyze their development plan and strategies.
  • To define, describe and forecast the market by product type, market and key regions.

In this study, the years considered to estimate the market size of In-flight Entertainment Systems are as follows:

  • History Year: 2014-2018
  • Base Year: 2018
  • Estimated Year: 2019
  • Forecast Year 2019 to 2025

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